FAQs
Why play? +
When we enter a state of play, we step into a space of curiosity. We try, fail, adapt and explore, free from the pressure of getting things right. Play lowers our defenses. Approaching anything through play changes the emotional context entirely. Our brain starts exploring. We become open to change. Play doesn't help us escape reality, it changes how we experience it.
What to expect from a play session? +
Sessions run between 30 and 60 minutes, depending on the individual and what feels right on the day. You will arrive at a space prepared for you with a specialist who knows what you are working toward. There is no agenda to rush through, no performance to deliver. The session simply begins, and play takes over. Some sessions are hands-on and sensory. Some are digital and immersive. Some happen outdoors. What they all share is the same quality: a safe space where trying, failing, and exploring are not just allowed, they are the point.
Who is this for? +
We have been building experiences for children on the autism spectrum. We work closely with families who want something different for their child. With schools looking to genuinely support their students beyond the classroom. With care centers seeking to complement their offerings. And with the professionals who train children's motor skills, using VR to turn their exercises into play.
What ages is this for? +
We design for children from age 7 upwards. Most experiences suit that whole range. The virtual reality sessions, are suitable from age 10, in line with the headset guidance.
Is this gamification? +
No. We see play as the broader concept, and games as one possible medium for accessing it. Games can enable play, but play itself is not limited to games. Singing can be play. Acting can be play. Improvising, experimenting, or exploring something new can all be experiences of play. What matters is not the activity, but the state it creates. Games often come with rules, goals, and competition. While this can be engaging for some, it is not appealing or accessible to everyone. Competition can be fun, but it can also create pressure, exclusion, or resistance. That's why we work with play first, and games second.
Is this therapy? +
No. Our experiences are play-based and educational. They can sit alongside the work of therapists and clinicians, but they don't replace it and we don't make clinical claims.
Is VR safe for children? +
The headsets we use are suitable from age 10, and sessions are short and supervised throughout. A specialist watches for any sign of discomfort and adjusts or stops at any point.
Do we need our own equipment? +
It depends on how you work with us. For our delivered sessions, we bring everything and a specialist runs it, so nothing is required from you. For Motor Training, practices can license CorpusVR from us and run it on their own headsets, fitting straight into how you already work.